class xT_Weapons_LinkGun extends xT_Weapons;

DefaultProperties
{
	AccuracyOfWeapon = 90

	WeaponType = EWT_Riffle

	Begin Object Name=SkeletalMeshComponent0
		SkeletalMesh = SkeletalMesh'WP_LinkGun.Mesh.SK_WP_LinkGun_3P'
		Translation=(Z=1)
		Rotation=(Roll=-400)
		Scale=0.9
		PhysicsAsset = PhysicsAsset'CH_Al_High.Mesh.CH_Al_High_Physics'
	End Object
	Components.Add(SkeletalMeshComponent0)
	Mesh=SkeletalMeshComponent0

	//WeaponColor=(R=255,G=255,B=0,A=255)

	FireInterval(0)=+0.5
	//FireInterval(1)=+0.5

	PlayerViewOffset=(X=16.0,Y=-18,Z=-18.0)

	WeaponFireTypes(0)=EWFT_Projectile
	//WeaponFireTypes(1)=EWFT_Projectile
	WeaponProjectiles(0)=class'xT_Projectile_LinkGun'
	//WeaponProjectiles(1)=class'UTProj_LinkPowerPlasma'

	//InventoryGroup=1

	WeaponRange=960
	AmmoCount=250
	//LockerAmmoCount=25
	MaxAmmoCount=250
	ShotCost(0)=1
	ShotCost(1)=1
	Spread(0)=0.0
	Spread(1)=0.0

	//AttachmentClass=class'UTAttachment_Linkgun' //??????????

	MuzzleFlashSocket=MussleFlashSocket

	MuzzleFlashPSCTemplate(0)=ParticleSystem'WP_LinkGun.Effects.P_FX_LinkGun_MF_Primary'
	MuzzleFlashPSCTemplate(1)=ParticleSystem'WP_LinkGun.Effects.P_FX_LinkGun_MF_Beam'
	MuzzleFlashDuration=0.33;

	//bMuzzleFlashPSCLoops=true
	MuzzleFlashLightClass=class'UTGame.UTLinkGunMuzzleFlashLight'
	//MuzzleFlashColor=(R=120,G=255,B=120,A=255)

	WeaponEquipSnd=SoundCue'A_Weapon_Link.Cue.A_Weapon_Link_RaiseCue'
	WeaponPutDownSnd=SoundCue'A_Weapon_Link.Cue.A_Weapon_Link_LowerCue'
	WeaponFireSnd(0)=SoundCue'A_Weapon_Link.Cue.A_Weapon_Link_FireCue'
	PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Link_Cue'
	
	Name="Default__xT_Weapons_LinkGun"
}